hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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isPointInCircle
hip
math
collision
Undocumented in source. Be warned that the author may not have intended to support it.
bool
isPointInCircle
(T px, T py, T circleX, T circleY, T circleRadius)
pure nothrow @
nogc
@
safe
bool
isPointInCircle
(
T
)
(
in
T
px
,
in
T
py
,
in
T
circleX
,
in
T
circleY
,
in
T
circleRadius
)
if
(
isNumeric
!
T
)
bool
isPointInCircle
(Vector2 point, Vector2 circle, float radius)
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hip
math
collision
functions
isCircleInLine
isDynamicRectOverlappingRect
isPointInCircle
isPointInLine
isPointInLine2
isPointInRect
isRayIntersectingLine
isRayIntersectingRect
isRectOverlappingRect
resolveDynamicRectOverlappingRect
structs
RectWorld